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Archive for October, 2010

Some more tips

SAILBOAT RACING TACTICS

There are two basic rules to sailboat racing and they are:
Rule one: Get out in front of the fleet and stay there.
Rule two: When behind, reread rule one.

BEFORE THE START
1. Sail at least one third of the weather leg before race.
2. Record the wind speed.
3. Record wind direction in relation to the weather mark.
4. Record the length of the starting line in seconds.
5. Record squareness of line in relation to wind and weather mark.
6. Practice starts both port and starboard.
7. Check for wind shifts and time between them.

AT THE START
1. Know in advance where you want to be on the starting line.
2. Time to put yourself at that position when the gun sounds.
3. Clean air at the start is most important.

FIRST WEATHER LEG
1. Check your position in relation to other boats.
2. If you do not have clean air, tack and go for clean air.
3. Check sail settings in relation to wind, settle down and formulate what to do in your position.
4. Pay close attention to lifts and headers and tack on the headers when applicable.
5. Observe boats ahead to get indication of wind condition & direction.

AT THE WEATHER MARK
1. Approach the mark on starboard tack to avoid being cut off at the mark by starboard parade.
2. If you have a long approach, over stand the lay line to avoid another tack in case of a wind shift or another boat tacking on your lee bow.
3. If you have a short approach, try for an overlap on other starboard boats at the mark.
4. Never pinch when approaching the mark. All you do is slow down and your chances of making the mark become zero.
5. Shoot the mark if you are close and think you can make it. Be sure to call for room to round the mark.
6. Launch the spinnaker as you round the mark.

THE REACHING LEG
1. Decide if you want to sail high or low to the next mark.
2. Sail low when you can keep clean air and you will be inside at the jibe mark.
3. Sail high to try passing a competitor or blanketing his air and force him to sail lower than he wants.

AT THE JIBE MARK
1. Try for inside overlap on other boats at this mark to put you ahead on the other side
2. A good jibe is of the utmost importance and fast does not hurt either.
3. Outside boats jibe early to gain speed at mark rounding and drive over inside boats jibing.

THE SECOND REACHING LEG
1. Sail high to discourage other boats from sailing over you.
2. Do not sail below the rhumb line to the leeward mark.
3. Do not let other boats get an inside overlap on you at the leeward mark.

AT THE LEEWARD MARK
1. Try again for inside overlap on other boats.
2. Douse spinnaker in time to adjust sails for close haul position at mark.
3. Sail wide on the near side of the mark and close on the far side to cut off other boats trying to drive over you at the mark.
4. Outside boats sail wide & go for clean air to leeward of inside boats trying to pinch off other boats.

SECOND WEATHER LEG
1. Choose the tack that is favored to the weather mark.
2. Play the wind shifts to gain distance on other boats.
3. Do not worry about covering other boats on this leg.
4. Decide if you will use bear away set or jibe set on next down wind leg.

AT THE WEATHER MARK
1. Use same tactics as the first weather rounding.
2. Launch spinnaker as you round the mark, or jibe immediately if you chose jibe set.

ON THE DOWN WIND LEG
1. Do not forget to jibe down wind.
2. Do not sail directly down wind; it is slow in regular air and dangerous in heavy air.
3. Position your boat between wind & boats ahead.
4. Stay between competitors and leeward mark and in clean air at all times.

AT THE LEEWARD MARK
1. Same tactics as last time at this mark.

THE LAST WEATHER LEG
2. Tack early on this leg to keep between competition and finish line.
3. Keep loose cover on nearest competitor.
4. If two or more competitors split tacks, go with the one you think has the best position.
5. If you are close on port, try to lee bow to gain control.
6. If you are close on port near finish line and starboard boat cannot make the line, duck and tack to hold him on starboard until you tack for the finish.
7. If you are close ahead on crossing tacks slam-dunk your competitor to put you in the controlling position. This is to keep your competitor under control so he cannot tack until you want him to.
8. Select the favored end of the finish line and go for it.
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ACKNOWLEDGEMENTS WWW:Fleet47 .com

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4 tips to get from last to first – compliments e-zine articles

Tip Number One: The Start

Welcome to the race course sailor! The start is the most important part of any race and many novice sailors do not understand the significance of the start in relation to the rest of the race and this is where they go wrong.

The start is the single most important part of the race for most sailors as if they are only moderately skilled, a bad start will break them. Only very skilled and experienced sailors can claw back to the top from a bad start.
I am expecting you to be quite good, but always coming between last and middle place. You want to get up there with the pros and start to get some wins under your belt.

Well look no further, the start is the most important part of the race.

Here is a list of strategies that you should use on the line if you want to have a good start and a potentially good race:

Get a stop watch! – The number of people I have seen without stop watches on a race is appalling. No wonder it is so easy for the experienced sailors to get some lead over the more novice ones. All serious sailing racers need a stop watch in order to start on time and in the right place without being caught unawares
Learn the Flag types – The flags are there to tell you what is going on in a race. So not knowing them is hardly going to help you understand what is going on in the race. It is highly advisable to find a good rulebook from your national sailing organization or the ISAF (International Sailing Federation) and learn all the flag types that will be shown at any given race. Preparation make Perfect!
Learn where the marks are – If you are thinking of club racing regularly, then you should learn where the common marks that are used for racing actually are so that when the committee boat shows the marks you don’t have to glance at a map constantly during the race. This kind of preparation is essential for any serious racer.
Do a Transit – This little known tactic is something that very few novice sailors know about and proves to be a very useful technique in order to have a good start. A transit is where you find put the boat between the committee boat and the pin buoy an look for a recognizable object on the other side of the pin. This tells you exactly where the starting line is and if there is a black flag shown, you will know whether you are over the line or not.
Find out if there is a bias – A biased line is one in which a certain tack is favoured. For instance a port bias is a start in which a port tack is favoured. To find out if there is a port bias, a starboard bias or if it is square (no bias), you can do it accurately or roughly. Doing it accurately requires a compass. Go along your transit and note the compass bearing. Then add 90 degrees to that bearing and turn to that heading. If the boat tacks then the current tack is the favoured tack and the bias. If the boat doesn’t tack then the current tack is the favoured tack and the bias. If the boat goes head to wind then there is no bias and it is a square line. You can roughly do this by seeing if you are beating up one end of the line and broad reaching down the other end. If it is a square line then you should be beam reaching from one end to the other
Starting Position – This is also highly important for competitive racing. If there is a bias then most of the boats will be there. If you don’t want to be in a scrum and get a rubbish start, then start slightly lower than the bias end or start on the opposite tack and then tack on to the biased tack after horn goes off. By doing this you will have your own unique heading and start. The worse thing you can do is follow somebody throughout the whole race, because whatever happens you will never win.
If you can master all or most of those tactics, then your starts will become better and better. Make sure that you go over the line on the horn and at full speed as well as using the above tips.

So now the boat has crossed the line. You are on the beat!

Tip Number Two: The Beat

This is the hardest point of sailing to master and this is also where the fleet spreads out with the well trimmed and faster boats at the front whilst the untrimmed and slower boats lag at the back.

A good beat can propel an okay or bad start to being in the top ten or top five position. Here are some great tactics to try and improve your position on the beat.

Keep the boat flat! – Another incredibly common past time that I see on the race course is boats heeling constantly though out the race. This is terrible for boat speed as the sail is pulled away from the wind. Make sure that the boat is flat at all times. To actually achieve this make make sure boat crew members are hiking out of the boat in a comfortable position. If this doesn’t help then let out some main sail and pinch (go further up wind), this should bring down the heel. the moment this happens pull the main sheet back in so that when the boat is flat the mainsail is fully in. This has the effect of a massive pump on the boat, which causes a burst of acceleration. Continue to do this throughout the beat and you will find yourself overtaking everyone who is heeling constantly, greatly improving your position. You can also use the kicker and cunningham in especially high winds to depower the sail and keep the boat flat, but you must remember to remove the kicker and cunningham when the wind dies down or there is a lull.
Sit forward in the boat – When the boat is not heeling your crew should be sitting on the centreboard and you should be sitting up against the shroud. Why? Because if you both sit back then the stern will act like a massive drag in the water causing the boat to slow down considerably. If you both sit forward the stern comes out of the water and the boat is no longer hampered by an extra dead weight in the water.
Make sure that the slot is trimmed – This is a very unknown technique in sailing. The concept of the slot is very technical and is to do with the physics of sailing and aerodynamics, but here is a simplified version. The slot is the distance between the Genoa and the mainsail. If the slot is too small the airflow becomes constricted and the front bottom of the mainsail begins to luff. If the slot is too large the Genoa begins to luff. The slot must be trimmed correctly so that the Genoa is about one and a half inches off the leeward shroud so as to provide optimal airflow. This slot distance changes with wind speed so it must be constantly watched by the crew. This is something that only experienced sailors know about and so should be utilized against other sailors to improve your position and gain some ground on your opponent.
Take lifts and avoid headers – Lifts and headers are where the wind changes direction. If the change is more to windward, it is called a lift and if the the change is more to leeward it is called a header. You should always take lifts and avoid headers by changing the boat’s direction. In a lift turn windward and in a header bear away. In big lifts you should always expect a large header, which could make you tack so be careful about overshooting and taking the lift too far. Lifts are useful by taking you more windward of your opponent, which means closer to the windward mark.
These techniques are rarely used by inexperienced sailors and if you use them you can climb to the top of the fleet in no time and no-one will understand how you optimized your sails or managed to go so fast.

Tip Number Three: Rounding Marks

In a typical course, there are three marks: the windward mark, the gybe mark and the leeward mark. Of course all courses will be more complicated than this, but all marks can be assigned one of these types.

There are some great rules you can utilize at marks in order to take the advantage when you reach the mark.

The starboard rule – The starboard rule is the most important rule in sailing. It says that a port tack boat must giveaway to a starboard tack boat. This means that if you approach a mark on port and there is also a starboard boat coming towards it you must either tack or bear away a little. As you can see when approaching a mark it is always best to be on starboard and you must take this into account during your beat.
The windward rule – The windward rule is also an important rule that states that a windward boat must keep clear of a leeward boat. This is very important at the windward mark, because it means that the leeward boat can push the windward boat further up in order for the leeward boat to go round the mark first. This only applies when the leeward boat’s bow or stern overlaps the windward boat’s bow or stern.
The water rule – This is exclusively for mark rounding and states that the inside boat that has an overlap with in a certain number of boat lengths of the mark can call for water in which the outside boat must allow the inside boat room to round the mark. The rule has been changed in the ISAF 2009-2012 rulebook. It used to be that if the inside boat (the boat between one boat and a mark) had an overlap within 2 boat lengths they could call for water. Now however the rule has been changed to 3 boat lengths and you must take this into account and work out if there is an overlap or not. If there is an overlap call for water. If not make space for the outside boat to round the mark.
Wide in and Tight out – This is a great technique to use to start beating just as you round a leeward mark. If you go slightly lower to leeward than the mark and then tighten up as you round the mark, you should end up with a little burst of speed and be higher than a boat that doesn’t do this tactic.
Keep control of your wind! – The boat behind you when you approach a mark on a beam reach will try to go windward of you so that they take your wind and you slow down. Instead of letting them take it go windward yourself and push them higher up on the course until they decide it isn’t worth it. Remember though that reaches are faster than going up wind so you have to calculate whether or not it is worth going up wind.
These are very important tactics for mark rounding that any pro sailor will use and not tell anyone else about. Use them and see how far up the fleet you get to.

Tip Number Four: The Run

Running is the slowest point of sailing. Most dinghy classes have spinnakers or gennakers that are large sail bags that capture the wind and pull the boat forward. All serious sailors should master the techniques of using spinnakers and gennakers before reviewing this tip of the article.

Sit backwards – This the opposite to the beat where you have to sit forwards, in the run you have to sit backwards. This is because the boat naturally pushes the bow into the water creating drag or in especially high winds capsizing the boat. Instead sit slightly backwards and allow the bow to right itself.
Don’t go on a dead run – Dead runs slow down boats. Remember that! The worst point of sail you can be on is a dead run as there is no aerodynamics creating forces. All that is pushing the boat along is the pressure of the wind against the sail. The fastest point of sail is the broad reach as there is a force created through the aerodynamics as well as the pressure of the wind against the sail. At all times try and get on to a broad reach to go to the next mark, because it is much, much faster than a dead run or even a training run. The sails are far more efficient at broad reaches than runs.
Take off the kicker, cunningham and out haul – Very, very important. The whole point of these ropes are to depower the sail. If they are all on at the point of sail, which is the slowest you will inadvertently be slowing and depowering the sail even further. Make sure all these ropes are hanging loose and that the sail is sufficiently powered as to move the boat. To remember whether or not you have kept them on or off, check out the speed of other boats and see if they are traveling faster or slower than you and then tweak to compensate.
The run is my favorite part of sailing, because I love sailing the spinnaker. It is also the precursor to the finish, which is usually on the beat. So to make your finished better just revise the information on beating, to give yourself and advantage over your opponents.

So that is the ultimate guide to sailing better. Review this a few more times or send it to your crew or helm so that you are both on the same wavelength. This is practically everything you need to know to improve your sailing and your racing finishing position.

On the racecourse just watch as you fly by your racing comrades and see their shocked faces and then tell them the secret by emailing them this ultimate guide to sailing and see the looks on their faces when they find out it is so simple.

Or be evil and keep it all to yourself!

I hope you have enjoyed this article as much as I have enjoyed writing it and will be continuing to think about it for the rest of the day with an excitement and apprehension that you feel as you get closer and closer to the time when you can put these tips into practice.

Learn more about how to improve your sailing by visiting: http://www.startedsailing.com for updated tips for beginners, intermediates and experts on sailing.

Alex Dotsch is a seasoned sailor with many years of experience racing and cruising in dinghy sailing boats. He owns a website, which he maintains and updates constantly about starting sailing and helping current sailors improve.

Article Source: http://EzineArticles.com/?expert=Alex_Dotsch

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Quote of the day – Buddy Melges

I love this quote which I think is close to the Dabchick culture :

“I will never try to steer myself into a situation that I know might create a discussion after the race … any protest immediately cuts down on my social hours after the race is over.” — Buddy Melges

Owen

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Pre – regatta/launching inspection list

You often hear of sailors who arrive a regattas only to find something missing.If you had travelled from CT to the Vaal for Nationals,this could be catastrophic. Be proactive,use a check list,probably a good idea to have one to use before you set out on the water too. In the 70′s, I once watched a top FD outfit going through a list before launching, they were even checking that nuts hadn’t fallen off bolts.Crazy you might say – well I think their results spoke for themselves.

Here is a suggested list you can start out with,and add too.

Dry boat.
Hiking strap ties.
Check that bolts etc holding fittings are tight.
Shackles.
Fitting connections (screws, bolts etc).
Sail/battens.
Control lines.
Hatch covers
Rudder, centreboard, tiller and tiller extension.
Mast, mast rake, stays.
Halyard locking.
Boom.
Burgee
Mainsheet.
Sailing gear (you would look pretty silly without your gear )

Owen

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Why diving is not for me

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Why farting in a wetsuit isnt a good idea

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Hah – learning why staying upright is important

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Starting Races

The start of a race is one of the most exciting and demanding moments in sports. Starts require judgement, timing, and teamwork. They require an understanding of wind and weather; and knowledge of strategy, tactics, and rules. Starts demand dexterity at close quartered maneuvering. Finally, starts require the ability to stay cool and concentrate in an environment packed with distractions. These requirements create a uniquely thrilling, and at times baffling, challenge.

Starts are one of the most exciting and challenging parts of any race. To succeed amidst the chaos you will need a starting plan. Then you will need to execute the plan despite all the distractions.

A good start is one which finds you free to pursue your race strategy a minute or two after the gun.
With so many areas of concern your success will depend on your ability to prioritize – to determine which factors are critical to a particular start. The goal is to hit the starting line at the gun at the favored end, with speed and clear air, and freedom to maneuver at will. A good start is one which finds you in the front row, free and clear, not just at the gun, but a minute later, after the sprint off the line.

To succeed you must create order from the chaos of the starting line. First you need a starting strategy – a game plan based on the information gathered during your race preparation. Once you have a plan then starting tactics will be used to implement the plan.

The importance of a good start should not be understated. While it is not necessary to win the start in order to win the race, a good start is usually required. A good start gives the freedom to pursue strategic objectives without interference. A poor start means compromising strategy and setting off in the wrong direction, or sailing in bad air to pursue strategic goals. We all know this,yet we all seem scared of the line

Compliments Bill Gladstone

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BT Games SAS Youth Nationals 2010


Every year youth sailors from around the country get together for their annual South African Sailing (SAS) Youth National Championship. This event is rotated between the regions and attracts on average between 200 and 300 sailors at every level of ability, from novices and first-time national event competitors to our top youth that campaign for world championship and high performance squad selections. Competitors as young as 7 years old up to the maximum age of 18 years old enjoy a full week of competitive racing at international standards as well as many fun activities off the water.
The BT Games SAS Youth Nationals 2010 will take place at Aeolians Club on the Vaal Dam from the 12 to 18 December. Thanks to the generous title sponsorship and support of BT Games, this year’s event promises to be action packed with innovative new ideas to compliment the traditional round the can racing. Other sponsors include Microsoft XBox, Apex, New Age Gaming and EA Sports giving the event a high-tech dimension for the first time and some really awesome prizes. In addition to the individual racing for which fun prizes are given daily, other activities will include a Battle of the Regions that encompasses team racing on the water as well as obstacle courses, skills and fitness competitions, sailing quiz, TShirt painting competition and even an inter-regional braai competition, all of which counts towards regional team results.
Other attractions include Movie Monday, Talent Tuesday and Freaky Friday (learning to tune-in to nature) – you’ll need to be there to see what these great evening activities are all about. Parents won’t feel left out as we’ve arranged for Introduction to Sailing cruises on keelboats, talks on how they can promote Talent in Youth Sailing, morning exercise slots, and other activities that they can take part in with the children. This year’s youth nationals is a time to race, but it’s also a time for the whole family to enjoy a deserved holiday with each other and good friends.
Entries now open for the BT Games SAS Youth Nationals 2010!
VENUE Aeolians Club, North Bay, Vaal Dam
DATES 11 to 18 December 2010
CLASSES
This is a selection event
for the following classes: All Dinghies (15 foot and under) and all
Multi-hulls (18 foot and under) are welcome.
Optimist, Lasers, 420 and Hobie 16spi.
RACING Classes will be allocated to one of three different courses
and races will be run on each course according to the RRS 2009-12 and class rules.

Let the games begin…

REGISTRATION & REGATTA SECRETARY Denise Sewell
deniseswl@telkomsa.net
016455-5286 / 082 576-3212
REGATTA ENQUIRIES Cobus Bester
cobussailing@gmail.com
082 457-7218
Belinda Hayward
belinda.hayward@vodamail.co.za
083 616-0480

This event is made possible by the kind sponsorship from BT Games and the George Duffin Trust.

We dedicate the BT Games SAS Youth Nationals 2010
to the memory of George and Joan Duffin

DOWNLOAD THE NOR HERE   Youth Nationals 2010 NOR

The entry form is available here http://sailing.org.za/default/pdf/events/BT-Games-SAS-Youth-Nationals2010-Entry-Form.pdf

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LUDERITZ SPEED CHALLENGE 2010 – Luderitz (Compliments Scuttlebutt)

The Luderitz Speed Challenge 2010 is being held October 4 to 31 in Luderitz,
Namibia, just over 1100 miles north of Cape Town, SA along the western
African continent. This is the 4th edition of the event, which is held under
the scrutiny of the World Sailing Speed Record Council (WSSRC) and the
International Sailing Federation (ISAF). With a custom canal approximately
10m wide and 50-100cm deep along the shoreline, the challenge is to see who
will set the fastest average speed over a 500-meter distance. Here is the
latest update:
———————————————————————-
(October 15, 2010) – The expected strong winds were delivered today, which
led to four more National records to be broken. High tide was at 9.30 am so
it was an early start for everyone. Racing began at 9:00 am, and conditions
were good in late morning but by afternoon the tide had receded and the
strip had to be closed as the WSSRC deemed it to be too shallow. The strip
opened again late in the afternoon at around 6:00 pm, however, the wind had
dropped by then. The strip has remained record free since Friday as light
winds are expected to remain through Tuesday.

The four new National records (yet to ratified by WSSRC) are:
Rob Douglas – USA, 52.58 knots
Taro Niehaus – South Africa, 50.62 knots
Marc Avella – Spain, 48.55 knots
Jernej Privsek – Slovenia, 46.22 knots.

The time set by Douglas is the second fastest time yet set, with Alex
Caizergues (FRA) remaining the overall leader after his run on October 12,
2010 of 54.10 knots. Caizergues time bested the current Outright World Speed
Sailing Record set by skipper Alain Thebault (FRA) on the foiling trimaran
Hydroptere, which in 2009 set a speed of 51.36 knots in Hyeres, France.

Luderitz Speed Challenge: http://www.luderitz-speed.com
World Sailing Speed Record Council: http://www.sailspeedrecords.com

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